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Old Apr 03, 2007, 11:07 PM // 23:07   #41
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Quote:
Originally Posted by Str0b0
And who cares about the 50% damage bonus versus my 0% damage bonus?
Tim and Joe both receive $10/week allowance. Their parents walk up to Joe and say, "Here's an extra 50% allowance, enjoy." Time asks, "What about me?" Parents reply, "Your name isn't Joe."

So, ya. No one wants an extra 50% dmg. Silly me. Why did I even bring it up?

And for the person who said it doesn't get the bonus because it ignores armor, the damage of a number of warrior skills is factored in after armor is dealt with (depends on the wording of the skill it would seem), smite spells often ignore armor - but these still get the +dmg benefit from LB title.

All I'm saying is that the damage benefit is not being handed out even handedly - especially in regards to hexes. I'm merely asking that the devs examine it while they are looking the place of mesmers in PvE (a hex heavy profession).

For all of you harping up and down about Spiteful SPirit, and it's powerful enough, and i have nightmares about when that guy used it against me and I wake up with urine/sweat soaked sheets... I'm asking about Hex damage in general. I'm asking why hex dmg, which is dmg, any way you look at it, doesn't receive the benefit that enchantment dmg and location specific damage receive. Hexes can slow people, hexes can cause them to lose health - degen, and hexes can cause damage. That's right - HEXES CAUSE DAMAGE - with actual yellow numbers that float up into the air and everything. HOW it causes damage is more cosmetic than anything else. Why does that damage not receive the +dmg benefit that other skills that cause damage receive?

Final illustration:

Elementalist casts Firestorm on a target. If the target leaves the area - it doesn't take damage, if it stays it does take damage (that is increased by LB title).

Mesmer casts Empathy on a target. If that target does something/anything other than physicaly strike another - it doesn't take damage, if it does strike another it does take damage (that is NOT increased by LB title).

Both examples use a target to cast a spell that will cause damage if a specific condition is met. Only one of them receives a benefit from LB title. This is why mesmers are/will have difficulty getting into groups, even with Holy Lightbringer, and Elementalists will have a much easier time.

It has already been pointed out that an echo SS w/reckless haste can be an effective "nuker." Why can they not receive the same benefit that Ele Nukers do? Do necros not work just as hard to receive that LB5? Is the damage dealt by a Mesmer's backfire any more or less painful than a Monk's Spear of Light?

Still haven't seen a good reason why hex dmg doesn't receive the same benefit that other damage causing spells receive.
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Old Apr 04, 2007, 02:46 AM // 02:46   #42
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Quote:
Originally Posted by Str0b0
Even in the Deep, where SS is used heavily, the nukers and warriors do most of the damage with SS just giving that extra kick and damaging targets that your primary damage dealers may not be able to target.
Have you ever used an SS necro? The damage numbers flying across the screen from a well place ss curse makes a warriors mele damage look like a level 1 noob's. SS echoed does more damage than a nuke also, from what Ive seen.
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Old Apr 19, 2007, 02:47 PM // 14:47   #43
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Quote:
Originally Posted by bilateralrope
An enemy is making my health go down, therefore they are dealing damage to me.
Um no, if an enemy is making your health go down they're causing loss of life.
damage after armor takes effect equates to loss of life.
life steal equates to loss of life.

this may sound like it's nit-picking but it's a clear distinction; just like a monkey is an animal, but an animal is not a monkey.
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Old Apr 19, 2007, 06:34 PM // 18:34   #44
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Wow, so much crap in here by people who've never tested anything in their life. Carinae is right about shadow damage, basically it works like this:
Life stealing effects are not boosted. EVER. This rule overrides any others.
Direct damage spells of ALL TYPES, including armor ignoring, are boosted.
Weapon attacks are boosted.
Traps are boosted.
Minions do not seem to be boosted, but this is really impossible to prove unless somebody could become a demon and get numbers for us.
Stance damage is not boosted, for example, Gladiator's Defence, Whirling Defence.
Hex damage is not boosted, except for (and now here's the part where all the necros and mesmers get pissed) elementalist hexes that do damage, like Shatterstone.
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Old Apr 19, 2007, 07:41 PM // 19:41   #45
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I don't think minions get boosted, but I never turned LB off in mid-combat to test it like that. Ensign might know, but I suspect that they don't.
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Old Apr 19, 2007, 07:44 PM // 19:44   #46
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Quote:
Originally Posted by Carinae Dragonblood
I don't think minions get boosted, but I never turned LB off in mid-combat to test it like that. Ensign might know, but I suspect that they don't.
If minions got boosted, then my dual MM Hero builds would be annihiliating the Realm of Torment. (more than they are now. )

So that's a no.

What an ironic thread to necro, though. Hard Mode will probably have an answer!
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Old Apr 19, 2007, 11:20 PM // 23:20   #47
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Quote:
Originally Posted by Nekretaal
I play necro and its even worse than he suggests:

Lightbringer is supposed to increase damage, and necromancer is suppsoed to be a damage dealing class.
Sorry to disapoint you, but I specialize as a necromancer - not just in Guild Wars, but in EVERY rpg I have ever played. Guess what, the necromancer is NOT a damage-dealing class.

Quote:
Necromancy (Greek νεκρομαντία, nekromantía) is a form of divination in which the practitioner seeks to summon "operative spirits" or "spirits of divination", for multiple reasons, from spiritual protection to wisdom. The word necromancy derives from the Greek νεκρός (nekrós), "dead", and μαντεία (manteía), "divination". However, since the Middle Ages, necromancy has come to be associated more broadly with black magic and demon-summoning in general, sometimes losing its earlier, more specialized meaning – the forceful application of a dead spirit to a human body using astronomical energy.
Modern meaning is usualy someone who uses the magic of death, or manipulates life energies. This is reflected in their powerful hexes and curses. The necromancer is designed to be an offensive support class, with some defensive and utility abilities. NOT a damage based class.

Last edited by Muspellsheimr; Apr 19, 2007 at 11:23 PM // 23:23..
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Old Jul 02, 2008, 08:57 PM // 20:57   #48
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I was just going through some of my old threads and found this one. I thought I'd read through it since I noticed a while ago that damage dealing hexes are now fully modified by the LB title. I came across it while helping a guildie with the Nundu Bay mission with the hordes of Margos. Barbs was smacking folks down mighty well. So I posted as an update to the thread.
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Old Jul 02, 2008, 09:00 PM // 21:00   #49
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Minions aren't affected by Lightbringer, either.

A flaw to be fixed. They made it affect Heroes, they should be able to make it affect your minions.
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Old Jul 02, 2008, 09:11 PM // 21:11   #50
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Quote:
Originally Posted by MithranArkanere
Minions aren't affected by Lightbringer, either.

A flaw to be fixed. They made it affect Heroes, they should be able to make it affect your minions.
I can't see how its a flaw. You get the Lightbringer bonus for being a lightbringer, a destroyer of demons. It can be assumed your heroes have killed innumerable demons with you such that they deserve the bonus. Your minions? mere animated corpses that live for a few minutes. Its not like anyone is complaining that MM's are underpowered in PvE anyway.
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